Augmented Reality (AR) and Virtual Reality (VR) are competing hard! The former drapes the virtual 3D graphics onto the real scenario to augment the manner in which people view their daily life. On the other hand, VR engages in an entirely new, artificial world having a 360-degree view but without any significant sensory input from the space, the user is actually in.

VR features full immersion through a wearable such as the HoloLens or an Oculus Rift headset, while AR involves mechanisms to enhance the real world using a product such as Google Glass, instead of blocking it. Well, these are not the only AR and VR products available other products available are Oculus quest 2 lenses, video concept, headset cable, and much more.

Future Uses of AR and VR

It is believed that both these technologies have influenced the consumer goods and entertainment industries. In case of the former industry, both of them have limitless uses. Apart from picturing VR in video games, the technologies are used in sports as well. The potential of VR is such that it can take users on a tour of a concert to an amusement park, right from their homes.

However, AR and VR are not just confined to the entertainment industry, as they have influenced some other critical ones. Let’s check them out!

  • Aerospace: AR and VR play a vital role in the aerospace sector. AR gives some critical indicators to the operators, which include altitude, direction, objects, speed, and even weapon details. On the other hand, VR is useful for training with realistic scenarios that they can face at work. Noosphere Ventures and Max Polyakov, for instance, have lots of interesting inventions to offer that can be an example of similar successful development.
  • Defense: Both the technologies have the same role to play as in aerospace.
  • Commercial: In this industry, AR and VR are useful in tourism, e-commerce, marketing, and e-learning sectors. AR can make selling more innovative, such as helping a female user to see what will be the result of a flat iron on her hair. On the other hand, VR helps in making virtual setups to demonstrate products for sale and branding.
  • Education: VR alone can be the game changer. It can make it easier for the students to learn Math problems or science labs online.
  • Healthcare: This industry has some of the most critical applications of both the technologies. They are useful in aiding doctors to perform surgeries efficiently, imparting knowledge about complex and new topics, and improving health. Especially, VR can help in healing depression and pain, says Occams Business Research & Consultancy.

Obstacles to Overcome

Just as the case with any budding technology, these two are also likely to face some challenges. For several users, AR is a medium that shall not allow personal privacy. Further, AR apps are such that they do not come with multi-purpose usage, which restricts them potentially. On the other hand, VR is not completely wireless due to which cables and accessories are still the requirements. A critical challenge is the side effects to users. VR is known to carry display problems that can result in nausea and irritation.

Conclusion

AR and VR are surely going to rock not only the entertainment but other industries. However, they are still emerging to overcome all challenges.

Hello to everyone. I'm Thomas Nemel, businessman and writer. The second thing is my hobby, though I take it seriously and put my mind into pieces I compose. Hope you will enjoy my publications
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